Wayne Reekey  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 40 M 9 (1) 7 (0) 4 (-1) 8 (0) 6 (0) 7 (0)974867
Strong nerves, Missing a chunk of eyebrow, Trustworthy
 
Skills
Animals 0
Art (Performing/Performer) 1
Athletics (Dexterity) 1
Carouse 1
Deception 0
Drive (Hovercraft) 1
Mechanic 1
Persuade 1
Profession (Colonist) 0
Seafarer 0
Stealth 0
Steward 0
Survival 0
CareerAssignmentTitleRankTerms
Entertainer Artist 12
Merchant Merchant Marine Senior Crewman12
Drifter Wanderer 01
Citizen Colonist 01
 
Term Age History
1 18 Became a Entertainer (Artist).
1 19 Invited to take part in a controversial event or exhibition that improves Wayne Reekey's social standing.
1 22 Promoted to Entertainer (Artist) rank 1.
2 22 Continued as Entertainer (Artist).
2 23 Good fortune
2 26 Forced to muster out.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 29 Gained a contact.
4 30 Continued as Merchant (Merchant Marine).
4 32 Wayne Reekey's business or ship thrives.
4 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 34 Voluntarily left Merchant Marine
5 34 Failed to qualify for Corporate Agent (Agent).
5 34 Became a Drifter (Wanderer).
5 35 Severely injured. Fully recovered. Owe 25,000 for medical bills.
6 35 Became a Citizen (Colonist).
6 39 Wayne Reekey's business expands, Wayne Reekey's corporation grows, or the colony thrives.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙