Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Betrayed by a friend. One of Webb Graham's Contacts or Allies betrays Webb Graham, ending Webb Graham's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
26 |
Became a Army (Infantry) with the new title Private. |
4 |
27 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
5 |
27 |
Became a Drifter (Wanderer). |
5 |
28 |
Attacked by enemies that Webb Graham easily defeat. |
5 |
28 |
Gain Enemy if Webb Graham don't already have one. |
6 |
31 |
Continued as Drifter (Wanderer). |
6 |
33 |
Webb Graham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
35 |
Webb Graham is sent to a new community or parish to preach The Word among the poor. |