Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Wesley Brieris's work ends up coming home with Wesley Brieris, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
22 |
Embroiled in legal trouble. |
2 |
23 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
23 |
Continued as Merchant (Free Trader). |
3 |
24 |
Make an unexpected connection outside Wesley Brieris's normal circles. Gain a Contact. |
3 |
27 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
30 |
Imperial trade restrictions force Wesley Brieris out of business. |
5 |
30 |
Failed to qualify for Physician (Scholar). |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
34 |
Betrayed by a friend. One of Wesley Brieris's Contacts or Allies betrays Wesley Brieris, ending Wesley Brieris's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Failed to qualify for Artist (Entertainer). |
6 |
34 |
Continued as Drifter (Wanderer). |