Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Wesley Kelley's work ends up coming home with Wesley Kelley, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Failed to qualify for Performer (Entertainer). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
23 |
Severely injured. Owe 15,000 for medical bills. |
3 |
23 |
Failed to qualify for Cavalry (Army). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
26 |
Find valuable salvage. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
Betrayed by a friend. One of Wesley Kelley's Contacts or Allies betrays Wesley Kelley, ending Wesley Kelley's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Failed to qualify for Field Researcher (Scholar). |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
34 |
Wesley Kelley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Failed to qualify for Worker (Citizen). |
6 |
34 |
Continued as Drifter (Wanderer). |