Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Became a Citizen (Corporate). |
4 |
30 |
Wheeler Sapping learn something Wheeler Sapping should not have – a corporate secret, a political scandal – which Wheeler Sapping can profit from illegally. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
36 |
A revolution, attack or other unusual event throws Wheeler Sapping's life into chaos, forcing Wheeler Sapping to leave the planet. |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
38 |
Wheeler Sapping run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |