Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attacked by enemies that Wilbur Hamilton easily defeat. |
1 |
20 |
Gain Enemy if Wilbur Hamilton don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
27 |
Wilbur Hamilton's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
27 |
Failed to qualify for Line/Crew (Navy). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Courier). |
4 |
30 |
Wilbur Hamilton have no idea what happened to Wilbur Hamilton – they found Wilbur Hamilton's ship drifting on the fringes of friendly space. |
5 |
30 |
Switched to Merchant (Broker). |
5 |
34 |
Make an unexpected connection outside Wilbur Hamilton's normal circles. Gain a Contact. |
5 |
34 |
Promoted to Merchant (Broker) rank 1. |
6 |
34 |
Voluntarily left Broker |
6 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
35 |
Wilbur Hamilton is sent to a new community or parish to preach The Word among the poor. |