Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
19 |
Left the spacer community. |
2 |
19 |
Became a Rogue (Thief). |
2 |
21 |
Involved in a gambling ring. |
2 |
23 |
Promoted to Rogue (Thief) rank 1. |
3 |
23 |
Continued as Rogue (Thief). |
3 |
25 |
Crime pays off. Gain victim as Enemy. |
3 |
27 |
Promoted to Rogue (Thief) rank 2. |
4 |
27 |
Continued as Rogue (Thief). |
4 |
28 |
Involved in a gambling ring. |
4 |
31 |
Promoted to Rogue (Thief) rank 3. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Pirate (Rogue). |
5 |
31 |
Continued as Rogue (Thief). |
5 |
35 |
A police detective or rival criminal forces Will Galway to flee and vows to hunt Will Galway down. Gain an Enemy. |
6 |
35 |
Became a Merchant (Broker). |
6 |
36 |
Make an unexpected connection outside Will Galway's normal circles. Gain a Contact. |