Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Willard Walsh foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
25 |
Willard Walsh spend months in the dangerous criminal underworld. |
2 |
26 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Rogue (Thief) with previous rank. |
3 |
29 |
A police detective or rival criminal forces Willard Walsh to flee and vows to hunt Willard Walsh down. Gain an Enemy. |
4 |
29 |
Became a Scout (Courier). |
4 |
31 |
Willard Walsh's ship is damaged, and Willard Walsh have to hitch-hike Willard Walsh's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 3 Contacts. Gain 2 Enemies. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Willard Walsh is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Willard Walsh refuse to secretly provide religious rites for a dying leader or noble, because they do not share Willard Walsh's faith. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |