Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
When dealing with an alien race, Wilmer Bethune botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Wilmer Bethune inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Surveyor |
2 |
22 |
Failed to qualify for University. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Wilmer Bethune run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Merchant (Broker). |
3 |
26 |
Make an unexpected connection outside Wilmer Bethune's normal circles. Gain a Contact. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
33 |
Embroiled in legal trouble. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
35 |
Make an unexpected connection outside Wilmer Bethune's normal circles. Gain a Contact. |