Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Winston Curtis's ship is damaged, and Winston Curtis have to hitch-hike Winston Curtis's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 2 Contacts. Gain 1 Enemies. |
2 |
19 |
Became a Scholar (Field Researcher). |
2 |
20 |
An expedition or voyage goes wrong, leaving Winston Curtis stranded in the wilderness. |
3 |
20 |
Became a Drifter (Wanderer). |
3 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
24 |
Continued as Drifter (Wanderer). |
4 |
25 |
Offered job by a patron. Now owe him a favor. |
4 |
28 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
28 |
Became a Agent (Intelligence). |
5 |
30 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
30 |
Failed to qualify for Free Trader (Merchant). |
6 |
30 |
Submitted to the draft. |
6 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
33 |
Gained a contact. |
7 |
34 |
Continued as Merchant (Merchant Marine). |
7 |
36 |
Winston Curtis's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
40 |
Winston Curtis retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |