Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Suffer from a life-threatening illness. |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Courier). |
3 |
30 |
Worth Mitchelle's scout ship is one of the first on the scene to rescue the survivors of a disaster but Worth Mitchelle fail to help. Gain an Enemy. |
3 |
30 |
Psychologically damaged by Worth Mitchelle's time in the scouts. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
32 |
Perform an exemplary service for the scouts. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Returned to Scout (Courier). |
5 |
38 |
Worth Mitchelle spend a great deal of time on the fringes of Charted Space. |
5 |
38 |
Gain a contact in an alien race. |