Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Attacked by enemies that Worth Palmer easily defeat. |
1 |
20 |
Gain Enemy if Worth Palmer don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Worth Palmer do not know what happened to Worth Palmer. There is a gap in Worth Palmer's memory. |
3 |
25 |
Became a Scout (Explorer). |
3 |
29 |
When dealing with an alien race, Worth Palmer botch an opportunity to gather extra intelligence about them. |
3 |
29 |
Worth Palmer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
29 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
29 |
Continued as Scout (Explorer). |
4 |
30 |
Psychologically damaged by Worth Palmer's time in the scouts. |
5 |
30 |
Became a Merchant (Broker). |
5 |
34 |
Promoted to Merchant (Broker) rank 1. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
38 |
Promoted to Merchant (Broker) rank 2. |