Worth Palmer  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 40 M 5 (-1) 8 (0) 8 (0) 6 (0) 6 (0) 9 (1)588669
Emotionally stable, Dominant
 
Skills
Animals 0
Broker 1
Carouse 0
Diplomat 1
Drive 0
Electronics (Sensors) 1
Gambler 1
Language 0
Melee 0
Seafarer 0
Stealth 0
Steward 1
Streetwise 2
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Scout Explorer Scout12
Merchant Broker 22
 
Name Type Affinity Enmity Power Influence Species
Jimmy Farrell Rival 1 6 5 1 Murrissi (M/24)
Very bad falling out.
 
Term Age History
1 18 Failed to qualify for Army Academy (Military Academy).
1 18 Became a Drifter (Barbarian).
1 20 Attacked by enemies that Worth Palmer easily defeat.
1 20 Gain Enemy if Worth Palmer don't already have one.
2 22 Continued as Drifter (Barbarian).
2 25 Worth Palmer do not know what happened to Worth Palmer. There is a gap in Worth Palmer's memory.
3 25 Became a Scout (Explorer).
3 29 When dealing with an alien race, Worth Palmer botch an opportunity to gather extra intelligence about them.
3 29 Worth Palmer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3 29 Promoted to Scout (Explorer) rank 1 with the new title Scout.
4 29 Continued as Scout (Explorer).
4 30 Psychologically damaged by Worth Palmer's time in the scouts.
5 30 Became a Merchant (Broker).
5 34 Promoted to Merchant (Broker) rank 1.
6 34 Continued as Merchant (Broker).
6 38 Promoted to Merchant (Broker) rank 2.
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