Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Scout (Explorer). |
2 |
29 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
29 |
Failed to qualify for Ground Assault (Marine). |
3 |
29 |
Became a Drifter (Wanderer). |
3 |
30 |
Encounter a Psionic institute. |
3 |
30 |
Tested for psionic powers |
3 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
33 |
Became a Psion (Wild Talent). |
4 |
35 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
5 |
35 |
Returned to Drifter (Wanderer). |
5 |
37 |
Lightly injured, no permanent damage. Fully recovered. |