Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Zeb Schmidt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Failed to qualify for Colonist (Citizen). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
30 |
Zeb Schmidt's ship is damaged, and Zeb Schmidt have to hitch-hike Zeb Schmidt's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 1 Contacts. Gain 1 Enemies. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
34 |
Zeb Schmidt have been following false teachings! |
5 |
34 |
Switched to Drifter (Scavenger). |
5 |
36 |
Zeb Schmidt do not know what happened to Zeb Schmidt. There is a gap in Zeb Schmidt's memory. |
6 |
36 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
6 |
37 |
Zeb Schmidt secretly provide religious rites for a dying leader or noble, although they do not share Zeb Schmidt's faith. Gain an Ally in the family and a Rival who disagrees with Zeb Schmidt's choice. |