Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Failed to qualify for Worker (Citizen). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
23 |
Betrayed by a friend. One of Aaron Kennedy's Contacts or Allies betrays Aaron Kennedy, ending Aaron Kennedy's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Infantry (Army). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Courier). |
3 |
26 |
Gained a contact. |
4 |
27 |
Continued as Scout (Courier). |
4 |
28 |
Spend several years jumping from world to world in Aaron Kennedy's scout ship. |
4 |
31 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Courier). |
5 |
32 |
Aaron Kennedy's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
36 |
Aaron Kennedy do not know what happened to Aaron Kennedy. There is a gap in Aaron Kennedy's memory. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |