Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
Make a breakthrough in Admiral Matson's field. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
26 |
Win a prestigious prize for Admiral Matson's work. |
3 |
26 |
Voluntarily left Scientist |
3 |
26 |
Became a Agent (Intelligence). |
3 |
30 |
Go undercover to investigate an enemy. |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Failed to qualify for Artist (Entertainer). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
37 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
37 |
Failed to qualify for Courier (Scout). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |