Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Adolph Donaldson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Adolph Donaldson fail to help. Gain an Enemy. |
1 |
21 |
Psychologically damaged by Adolph Donaldson's time in the scouts. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Failed to qualify for Enforcer (Rogue). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Adolph Donaldson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
31 |
Adolph Donaldson refused an offer of inducements to betray Adolph Donaldson's faith. Gain 3 enemies. |
4 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Adolph Donaldson come into conflict with a splinter group Adolph Donaldson's own religion which maintains Adolph Donaldson's version is the wrong one. Gain 2 Rivals. |
6 |
35 |
Failed to qualify for Performer (Entertainer). |
6 |
35 |
Returned to Drifter (Scavenger). |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |