Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
A revolution, attack or other unusual event throws Adolphus Watts's life into chaos, forcing Adolphus Watts to leave the planet. |
3 |
24 |
Failed to qualify for Star Marine (Marine). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
32 |
Adolphus Watts run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Failed to qualify for Field Researcher (Scholar). |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
33 |
Attacked by enemies and injured. |
5 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
33 |
Gain Enemy if Adolphus Watts don't already have one. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
37 |
Find an Alien Artifact. |
6 |
40 |
Forced to muster out. |