Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
Make a breakthrough in Aelkserz Err's field. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
25 |
Make a breakthrough in Aelkserz Err's field. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
33 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
35 |
Attempted a risky adventure and was injured. |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
40 |
Aelkserz Err run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |