Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
When dealing with an alien race, Alec Day botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Alec Day's ship is damaged, and Alec Day have to hitch-hike Alec Day's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 3 Contacts. Gain 3 Enemies. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Alec Day inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Became a Merchant (Broker). |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Gained a contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Pirate (Rogue). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
35 |
Betrayed by a friend. One of Alec Day's Contacts or Allies betrays Alec Day, ending Alec Day's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Worker (Citizen). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Army (Army Support) with the new title Private. |
6 |
36 |
Thrown into a brutal ground war |