Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A good deal ensures Alec Price is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Moved to a new world. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A series of bad deals and decisions force Alec Price into bankruptcy. Alec Price salvages what Alec Price can. |
4 |
30 |
Became a Entertainer (Journalist). |
4 |
31 |
An investigation, tour, project or expedition goes wrong, stranding Alec Price far from home. |
5 |
31 |
Switched to Merchant (Broker). |
5 |
33 |
Gained a contact. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
37 |
Alec Price's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
37 |
Failed to qualify for Physician (Scholar). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Scout (Courier). |
7 |
39 |
Psychologically damaged by Alec Price's time in the scouts. |