Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Psychologically damaged by Alexander Batt's time in the scouts. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
21 |
Betrayed by a friend. One of Alexander Batt's Contacts or Allies betrays Alexander Batt, ending Alexander Batt's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
21 |
Failed to qualify for Intelligence (Agent). |
3 |
21 |
Switched to Drifter (Scavenger). |
3 |
25 |
Find valuable salvage. |
3 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
25 |
Continued as Drifter (Scavenger). |
4 |
28 |
Attempted a risky adventure and was wildly successful. |
4 |
29 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
31 |
A new romantic starts. Gain an Ally. |
5 |
33 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
35 |
Attacked by enemies that Alexander Batt easily defeat. |
6 |
35 |
Gain Enemy if Alexander Batt don't already have one. |
6 |
37 |
Promoted to Drifter (Scavenger) rank 4. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
41 |
Amnesia. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 5. |