Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Alice Ames's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alice Ames fail to help. Gain an Enemy. |
1 |
22 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Psychologically damaged by Alice Ames's time in the scouts. |
4 |
28 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
31 |
Involved in a gambling ring. |
4 |
32 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
32 |
Continued as Rogue (Pirate). |
5 |
33 |
Nearly killed. Owe 15,000 for medical bills. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
34 |
Alice Ames faith is shaken. |
7 |
37 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
Alice Ames accepted an offer of inducements to betray Alice Ames's faith. Gain 100,000 in cash. |