Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
A good deal ensures Alice Archer is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Make an unexpected connection outside Alice Archer's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
Embroiled in legal trouble. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Performer (Entertainer). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
37 |
Alice Archer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
37 |
Became a Scout (Courier). |
6 |
40 |
Alice Archer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alice Archer fail to help. Gain an Enemy. |
6 |
40 |
Alice Archer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |