Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Alice Gregory join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Injured. Fully recovered. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Alice Gregory foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Severely injured. Fully recovered. |
5 |
32 |
Became a Entertainer (Artist). |
5 |
36 |
Contact with Government. |
5 |
36 |
Promoted to Entertainer (Artist) rank 1. |
6 |
36 |
Continued as Entertainer (Artist). |
6 |
40 |
One of Alice Gregory's pieces of art is stolen, and the investigation brings Alice Gregory into the criminal underworld. |
6 |
40 |
Promoted to Entertainer (Artist) rank 2. |