Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Risk Aloysius Kennedy's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A sudden war destroys Aloysius Kennedy's trade routes and contacts, forcing Aloysius Kennedy to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Became a Scout (Explorer). |
3 |
27 |
Aloysius Kennedy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Aloysius Kennedy fail to help. Gain an Enemy. |
3 |
27 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
29 |
Continued as Scout (Explorer). |
4 |
31 |
When dealing with an alien race, Aloysius Kennedy have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Surveyor (Scout). |
5 |
33 |
Continued as Scout (Explorer). |
5 |
35 |
Spend several years jumping from world to world in Aloysius Kennedy's scout ship. |
5 |
37 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
37 |
Continued as Scout (Explorer). |
6 |
40 |
Aloysius Kennedy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Aloysius Kennedy fail to help. Gain an Enemy. |
6 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
41 |
Promoted to Scout (Explorer) rank 2. |