Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Moved to a new world. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
27 |
Find valuable salvage. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
31 |
Alphonso Dwyer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Law Enforcement (Agent). |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
32 |
Lost eye or limb. Owe 2,500 for medical bills. |
6 |
32 |
Entered Merchant Academy with the Business curriculum. |
6 |
36 |
Gained a contact. |
6 |
36 |
Graduated. |
7 |
36 |
Became a Merchant (Broker). |
7 |
36 |
Promoted to Merchant (Broker) rank 1. |
7 |
37 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
40 |
Promoted to Merchant (Broker) rank 2. |