Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Advanced training in a specialist field |
2 |
22 |
Continued as Army (Infantry). |
2 |
26 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Failed to qualify for Corporate (Citizen). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Make an unexpected connection outside Alton Watton's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Imperial trade restrictions force Alton Watton out of business. |
5 |
31 |
Became a Entertainer (Journalist). |
5 |
32 |
One of Alton Watton's pieces of art is stolen, and the investigation brings Alton Watton into the criminal underworld. |
5 |
35 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
35 |
Continued as Entertainer (Journalist). |
6 |
36 |
An investigation, tour, project or expedition goes wrong, stranding Alton Watton far from home. |
7 |
36 |
Became a Scout (Explorer). |
7 |
40 |
Alton Watton's ship is damaged, and Alton Watton have to hitch-hike Alton Watton's way back across the stars to the nearest scout base. |
7 |
40 |
Gain 6 Contacts. Gain 1 Enemies. |