Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Spend several years jumping from world to world in Alvie Learmonth's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Alvie Learmonth's ship is damaged, and Alvie Learmonth have to hitch-hike Alvie Learmonth's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 4 Contacts. Gain 2 Enemies. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
28 |
Alvie Learmonth learn something Alvie Learmonth should not have – a corporate secret, a political scandal – which Alvie Learmonth can profit from illegally. |
3 |
28 |
Gain a criminal contact. |
3 |
28 |
Promoted to Citizen (Colonist) rank 1. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
30 |
Advanced training in a specialist field. |
4 |
32 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
33 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
33 |
Failed to qualify for Line/Crew (Navy). |
6 |
33 |
Became a Drifter (Wanderer). |
6 |
37 |
Attempted a risky adventure and was injured. |
6 |
37 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Continued as Drifter (Wanderer). |