Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
When dealing with an alien race, Alvie White botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Corporate (Citizen). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
3 |
26 |
Failed to qualify for Physician (Scholar). |
3 |
26 |
Switched to Drifter (Barbarian). |
3 |
29 |
Betrayed by a friend. One of Alvie White's Contacts or Allies betrays Alvie White, ending Alvie White's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
33 |
Alvie White retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
33 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
A notable academic consults with Alvie White about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
37 |
Continued as Believer (Missionary/Humanitarian). |
6 |
41 |
Alvie White accepted an offer of inducements to betray Alvie White's faith. Gain 450,000 in cash. |