Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
Betrayed by a friend. One of Alvin Jenkins's Contacts or Allies betrays Alvin Jenkins, ending Alvin Jenkins's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Became a Army (Infantry) with the new title Private. |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
26 |
Became a Merchant (Free Trader). |
4 |
30 |
A sudden war destroys Alvin Jenkins's trade routes and contacts, forcing Alvin Jenkins to flee that region of space. |
4 |
30 |
Gain rebels as Enemy |
5 |
30 |
Continued as Merchant (Free Trader). |
5 |
32 |
Smuggle illegal items onto a planet. |
5 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
34 |
Continued as Merchant (Free Trader). |
6 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
38 |
Promoted to Merchant (Free Trader) rank 2. |