Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Ambrose Bennett learn something Ambrose Bennett should not have – a corporate secret, a political scandal – which Ambrose Bennett can profit from illegally. |
1 |
21 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Betrayed by a friend. One of Ambrose Bennett's Contacts or Allies betrays Ambrose Bennett, ending Ambrose Bennett's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Scholar (Field Researcher). |
4 |
33 |
An expedition or voyage goes wrong, leaving Ambrose Bennett stranded in the wilderness. |
5 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
37 |
Ambrose Bennett is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
37 |
Became a Entertainer (Journalist). |
6 |
40 |
Public opinion turns on Ambrose Bennett. |