Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Ambrose Mckinney spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
Ambrose Mckinney commit a legendary crime. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
28 |
A police detective or rival criminal forces Ambrose Mckinney to flee and vows to hunt Ambrose Mckinney down. Gain an Enemy. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
30 |
Failed to qualify for Intelligence (Agent). |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
31 |
Spend time with an alien race. Gain a contact. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
38 |
Forced to continue current assignment. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 2. |