Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Lost eye or limb. Owe 5,000 for medical bills. |
2 |
24 |
Gain Enemy if Anderson Griffiths don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Became a Army (Infantry) with the new title Private. |
4 |
31 |
Anderson Griffiths is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
35 |
Opponents of Anderson Griffiths's belief system ambush Anderson Griffiths. |
5 |
35 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
39 |
Betrayed by a friend. One of Anderson Griffiths's Contacts or Allies betrays Anderson Griffiths, ending Anderson Griffiths's career. That Contact or Ally becomes a Rival or Enemy. |