Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Severely injured. Owe 20,000 for medical bills. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
21 |
Psychologically damaged by Annie Paul's time in the scouts. |
3 |
21 |
Returned to Drifter (Wanderer). |
3 |
25 |
Forced to muster out. |
4 |
25 |
Failed to qualify for Journalist (Entertainer). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Navy (Flight) with the new title Crewman. |
4 |
26 |
Annie Paul is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
26 |
Failed to qualify for Surveyor (Scout). |
5 |
26 |
Returned to Drifter (Wanderer). |
5 |
30 |
Annie Paul do not know what happened to Annie Paul. There is a gap in Annie Paul's memory. |
6 |
30 |
Became a Entertainer (Journalist). |
6 |
32 |
An investigation, tour, project or expedition goes wrong, stranding Annie Paul far from home. |
7 |
32 |
Switched to Drifter (Barbarian). |
7 |
36 |
Betrayed by a friend. One of Annie Paul's Contacts or Allies betrays Annie Paul, ending Annie Paul's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
37 |
Annie Paul is sent to a new community or parish to preach The Word among the poor. |