Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Imperial trade restrictions force Anton Herrera out of business. |
3 |
24 |
Became a Rogue (Thief). |
3 |
25 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
28 |
Voluntarily left Thief |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Failed to qualify for Broker (Merchant). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
5 |
34 |
Gain Enemy if Anton Herrera don't already have one. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
36 |
Betrayed by a friend. One of Anton Herrera's Contacts or Allies betrays Anton Herrera, ending Anton Herrera's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
37 |
A notable academic consults with Anton Herrera about a publication or documentary he is working on. Gain a Contact in academia. |