Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Good fortune |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
31 |
Voluntarily left Merchant Marine |
3 |
31 |
Became a Rogue (Enforcer). |
3 |
34 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
35 |
Continued as Rogue (Enforcer). |
4 |
39 |
A police detective or rival criminal forces Arch Ford to flee and vows to hunt Arch Ford down. Gain an Enemy. |