Arch Ford  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 41 M 8 (0) 4 (-1) 3 (-1) 3 (-1) 8 (0) 7 (0)843387
Open-Minded, Overly thin, Wonderful
 
Skills
Animals 0
Athletics 0
Broker 0
Carouse 0
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Mechanic 0
Medic 0
Navigation 0
Persuade 0
Profession (Colonist) 0
Recon 0
Seafarer 0
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Rogue Enforcer 02
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Allan Hooligan Rival 1 2 1 0 Happrhani (M/65)
Irvin Scenay Ally 4 0 1 4 Darmine (M/81)
Irvin Scenay gained power at the expense of a third party who now blames the character.
Irving Walla Enemy 0 3 1 2 Darmine (M/51)
Myron McKinnon Enemy 0 4 1 0 Darmine (M/48)
Relationship becomes more intense.
 
Term Age History
1 18 Entered Colonial Upbringing.
1 21 Good fortune
1 27 Failed as a colonist.
2 27 Became a Merchant (Merchant Marine) with the new title Crewman.
2 31 A romantic relationship ends badly. Gain a Rival or Enemy.
3 31 Voluntarily left Merchant Marine
3 31 Became a Rogue (Enforcer).
3 34 Refuse to backstab a fellow rogue for personal gain. Gain an Ally
4 35 Continued as Rogue (Enforcer).
4 39 A police detective or rival criminal forces Arch Ford to flee and vows to hunt Arch Ford down. Gain an Enemy.
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