Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
Archie Abberton is rewarded for Archie Abberton's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
Archie Abberton come into conflict with a splinter group Archie Abberton's own religion which maintains Archie Abberton's version is the wrong one. Gain 2 Rivals. |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
35 |
Gain Enemy if Archie Abberton don't already have one. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
38 |
Betrayed by a friend. One of Archie Abberton's Contacts or Allies betrays Archie Abberton, ending Archie Abberton's career. That Contact or Ally becomes a Rival or Enemy. |