Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Arkiima Er survey an alien world. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Serve as the courier for an important message from the Imperium. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Arkiima Er join a gambling circle on board. |
4 |
32 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
34 |
Became a Merchant (Free Trader). |
6 |
36 |
Make an unexpected connection outside Arkiima Er's normal circles. Gain a Contact. |
6 |
38 |
Promoted to Merchant (Free Trader) rank 1. |