Arkiima Er  

Species Age Sex Str Dex End Int Edu SocUPP
Vilani, Imperium 41 M 6 (0) 7 (0) 8 (0) 8 (0) 6 (0) 6 (0)678866
Heroic, High
 
Skills
Animals (Handling) 1
Art (Performing) 0
Astrogation 1
Electronics (Computers) 1
Gambler 1
Gun Combat 0
Mechanic 1
Melee (Blade) 1
Persuade 1
Pilot 0
Profession (Sports) 0
Survival 0
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout13
Navy Engineer/Gunner Ensign1 / 02
Merchant Free Trader 11
 
Name Type Affinity Enmity Power Influence Species
Thomas Maiden Contact 2 2 4 1 Darmine (F/17)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 19 Arkiima Er survey an alien world.
2 22 Continued as Scout (Surveyor).
2 23 Serve as the courier for an important message from the Imperium.
2 26 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
3 26 Continued as Scout (Surveyor).
3 28 Scarred. Fully recovered. Owe 10,000 for medical bills.
4 28 Became a Navy (Engineer/Gunner) with the new title Crewman.
4 30 Arkiima Er join a gambling circle on board.
4 32 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
5 32 Continued as Navy (Engineer/Gunner).
5 34 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6 34 Became a Merchant (Free Trader).
6 36 Make an unexpected connection outside Arkiima Er's normal circles. Gain a Contact.
6 38 Promoted to Merchant (Free Trader) rank 1.
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