Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Arlie Boyd's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Make an unexpected connection outside Arlie Boyd's normal circles. Gain a Contact. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Scout (Explorer). |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Courier) with previous rank. |
4 |
34 |
Spend several years jumping from world to world in Arlie Boyd's scout ship. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Arlie Boyd have no idea what happened to Arlie Boyd – they found Arlie Boyd's ship drifting on the fringes of friendly space. |
6 |
37 |
Became a Scholar (Scientist). |
6 |
39 |
A rival researcher blackens Arlie Boyd's name or steals Arlie Boyd's research. Gain a Rival. |
7 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
41 |
Retired at age 41. |