Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Became a Scout (Explorer). |
2 |
24 |
Spend several years jumping from world to world in Armand Lewis's scout ship. |
2 |
24 |
Forced to muster out. |
3 |
24 |
Returned to Drifter (Scavenger). |
3 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Failed to qualify for Marine Support (Marine). |
4 |
28 |
Switched to Drifter (Barbarian). |
4 |
29 |
Encounter a Psionic institute. |
4 |
29 |
Tested for psionic powers |
5 |
32 |
Became a Psion (Adept). |
5 |
33 |
Psionic strength increases. |
6 |
36 |
Continued as Psion (Adept). |
6 |
39 |
An anti-psi cult or gang attempts to expose or attack Armand Lewis. |