Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Broker). |
2 |
24 |
A good deal ensures Arnold Fabble is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
5 |
34 |
Became a Rogue (Enforcer). |
5 |
35 |
A police detective or rival criminal forces Arnold Fabble to flee and vows to hunt Arnold Fabble down. Gain an Enemy. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Nearly killed. Owe 22,500 for medical bills. |
7 |
37 |
Became a Scholar (Field Researcher). |
7 |
40 |
Advanced training in a specialist field. |
7 |
41 |
Promoted to Scholar (Field Researcher) rank 1. |