Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Join a social movement. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Scout (Courier). |
2 |
28 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
28 |
Became a Drifter (Wanderer). |
3 |
29 |
Arnold Johnston run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Switched to Scout (Surveyor) with previous rank. |
4 |
32 |
Gained a contact. |
5 |
33 |
Continued as Scout (Surveyor). |
5 |
36 |
Arnold Johnston's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arnold Johnston fail to help. Gain an Enemy. |
5 |
36 |
Arnold Johnston have no idea what happened to Arnold Johnston – they found Arnold Johnston's ship drifting on the fringes of friendly space. |
6 |
37 |
Continued as Scout (Surveyor). |
6 |
39 |
Arnold Johnston spend a great deal of time on the fringes of Charted Space. |
6 |
39 |
Gain a contact in an alien race. |