Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
A mission goes wrong; Arron Fabble and several others are captured and mistreated by the enemy. Gain Arron Fabble's jailer as an Enemy. |
2 |
19 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
22 |
Arron Fabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Became a Merchant (Broker). |
4 |
26 |
Continued as Merchant (Broker). |
4 |
28 |
Arron Fabble's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
28 |
Failed to qualify for Corporate (Citizen). |
5 |
28 |
Switched to Drifter (Wanderer). |
5 |
29 |
Find valuable salvage. |
5 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
34 |
Drafted into Star Marine |
6 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
36 |
Returned to Marine (Star Marine). |
7 |
37 |
Assigned to an assault on an enemy fortress. |
7 |
37 |
Injured |