Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
Join a social movement. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Established a network of contacts. Gain 2 contacts. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Noble (Dilettante) with the new title Wastrel. |
4 |
32 |
Inherit a gift from a rich relative. |
4 |
32 |
Promoted to Noble (Dilettante) rank 1. |
5 |
32 |
Voluntarily left Dilettante |
5 |
32 |
Failed to qualify for Explorer (Scout). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
34 |
Art Caldwell do not know what happened to Art Caldwell. There is a gap in Art Caldwell's memory. |
6 |
34 |
Became a Citizen (Colonist). |
6 |
37 |
A revolution, attack or other unusual event throws Art Caldwell's life into chaos, forcing Art Caldwell to leave the planet. |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
39 |
Birth or Death involving a family member or close friend. |