Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Arther Gilbert survey an alien world. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Arther Gilbert's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arther Gilbert fail to help. Gain an Enemy. |
2 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Arther Gilbert's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arther Gilbert fail to help. Gain an Enemy. |
3 |
30 |
Arther Gilbert's ship is damaged, and Arther Gilbert have to hitch-hike Arther Gilbert's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 2 Contacts. Gain 3 Enemies. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Perform an exemplary service for the scouts. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Arther Gilbert have no idea what happened to Arther Gilbert – they found Arther Gilbert's ship drifting on the fringes of friendly space. |
6 |
35 |
Became a Citizen (Colonist). |
6 |
37 |
Arther Gilbert befriend a superior in the corporation or the colony. |
6 |
39 |
Promoted to Citizen (Colonist) rank 1. |