Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
26 |
Make a breakthrough in Artie Beck's field. |
2 |
26 |
Promoted to Scholar (Field Researcher) rank 1. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
28 |
An expedition or voyage goes wrong, leaving Artie Beck stranded in the wilderness. |
4 |
28 |
Failed to qualify for Cavalry (Army). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
A new romantic starts. Gain an Ally. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Attacked by enemies that Artie Beck easily defeat. |
5 |
36 |
Gain Enemy if Artie Beck don't already have one. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
38 |
Suffer from a life-threatening illness. |