Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Involved in a feud with a rival criminal organization. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
A police detective or rival criminal forces Asa Anderson to flee and vows to hunt Asa Anderson down. Gain an Enemy. |
3 |
23 |
Failed to qualify for Field Researcher (Scholar). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Asa Anderson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Failed to qualify for Thief (Rogue). |
4 |
24 |
Switched to Drifter (Scavenger). |
4 |
25 |
Amnesia. |
4 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
28 |
Continued as Drifter (Scavenger). |
5 |
29 |
Attempted a risky adventure and was sent to prison. |
5 |
32 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
32 |
Became a Prisoner (Fixer). |
6 |
33 |
Persecuted by a prison gang. |
7 |
36 |
Switched to Prisoner (Inmate) with previous rank. |
7 |
38 |
Disgraced. Word of Asa Anderson's criminal past reaches Asa Anderson's homeworld. |