Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Nearly killed. Owe 15,000 for medical bills. |
2 |
19 |
Failed to qualify for Explorer (Scout). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Explorer). |
2 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
21 |
Became a Merchant (Free Trader). |
3 |
22 |
Avery Ornery's business or ship thrives. |
3 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
25 |
Continued as Merchant (Free Trader). |
4 |
28 |
Make an unexpected connection outside Avery Ornery's normal circles. Gain a Contact. |
5 |
29 |
Continued as Merchant (Free Trader). |
5 |
32 |
A new romantic starts. Gain an Ally. |
5 |
33 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
33 |
Continued as Merchant (Free Trader). |
6 |
35 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
37 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
38 |
Make an unexpected connection outside Avery Ornery's normal circles. Gain a Contact. |
7 |
41 |
Promoted to Merchant (Free Trader) rank 4. |