Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
26 |
Barry Arthur secretly provide religious rites for a dying leader or noble, although they do not share Barry Arthur's faith. Gain an Ally in the family and a Rival who disagrees with Barry Arthur's choice. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
30 |
Opponents of Barry Arthur's belief system ambush Barry Arthur. |
3 |
30 |
Nearly killed. Owe 25,000 for medical bills. |
4 |
30 |
Failed to qualify for Field Researcher (Scholar). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Suffer from a life-threatening illness. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Barry Arthur's Contacts or Allies betrays Barry Arthur, ending Barry Arthur's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Scout (Surveyor). |
6 |
37 |
Psychologically damaged by Barry Arthur's time in the scouts. |
7 |
37 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
7 |
38 |
Good fortune |